
public abstract class Town extends Building {
	//Town includes settlements and cities
	protected Player owner;
	protected Point loc;
	
	public Player getOwner() {
		return owner;
	}

	public void setOwner(Player owner) {
		this.owner = owner;
	}

	public Point getLoc() {
		return loc;
	}

	public void setLoc(Point loc) {
		this.loc = loc;
	}
	 
	public Town(Player owner, Point loc) {
		super();
		this.owner = owner;
		this.loc = loc;
	}
}
